﻿using UnityEngine;

public struct InitLocalPlayerEvent
{
    public Player localPlayer;
}
public struct AOIAddPlayerEvent
{
    public Player player;
    public Vector2Int coord;
}
public struct AOIUpdatePlayerCoordEvent
{
    public Player player;
    public Vector2Int oldCoord;
    public Vector2Int newCoord;
}
public struct AOIRemovePlayerEvent
{
    public Player player;
    public Vector2Int coord;
}